Hero Progression
Win matches. Climb ranks. Upgrade your ship, unlock perks, and forge a loadout that fits the way you play. Every game gets you closer to something tangible.
Two Modes, Two Mindsets
Build your collection in the main mode. Test your skill on a level playing field in ranked. Each mode has its own progression loop.
War of Whiskers
The growth and collection mode. Earn rewards, level up heroes, unlock perks, build your custom loadout, and upgrade the cores on your ship as you climb the trophy road.
- Trophy road progression
- Hero level upgrades
- Perk unlocking & customization
- Custom build editor
- Currency & ship core upgrades
Clash of Claws
The competitive ladder. Fixed class loadouts. Cosmetic-only differentiation. Pure skill against other players โ no grind advantage to be bought or earned.
- Skill-based competitive ladder
- Pre-balanced class loadouts
- Cosmetic-only hero skins
- Life system & seasonal rewards
- Fair, balanced, no pay-to-win
Your Ship, Your Journey
Most games show progress as a flat bar. We show it as a ship. Win matches, gain trophies, and watch your vessel climb through five visible ranks of power.
Skiff
Rank 02
Rank 03
Rank 04
Rank 05
Only the Skiff is revealed โ the rest stay classified until you earn them
Core Slots
Earn Core Points through wins and spend them on the systems that matter to you. More trophies per win? Smaller losses? Bigger rewards? Your call.
Attack Core
Boosts the trophies you gain per match win. The aggressive choice for players who want to climb fast.
Defense Core
Reduces the trophies you lose on a defeat. Built for the cautious climber who wants insurance against bad runs.
Storage Core
Increases the rewards (currency, perk shards, hero tokens) earned from every match. The value-per-game upgrade.
More core slots are planned for future seasons
Four Classes to Master
Each hero fits one of four archetypes. Each class has its own fantasy, ranked passive, and an Ultimate that scales as you level it up.
Striker
Aggressive Hunter
Guardian
Defensive Tank
Assassin
Mobile Burst Killer
Tactician
Score Manipulator
Power Grows With You
Hero levels are earned through play. Every level pushes Ultimates from "useful" to "match-deciding." Sample scaling:
Beam Damage by Level
Fire a devastating beam across one selected row. Damages every enemy King in that row.
| Level | Damage |
|---|---|
| 1 | 80 |
| 2 | 100 |
| 3 | 120 |
| 4 | 150 |
| 5 | 200 |
Charge Cost by Level
Teleport one of your Kings to any empty tile. Higher levels reduce how many matches it takes to charge.
| Level | Matches Required |
|---|---|
| 1 | 60 |
| 2 | 55 |
| 3 | 50 |
| 4 | 45 |
| 5 | 40 |
Damage & Shield by Level
Damages an adjacent enemy King and grants a one-turn shield to all your allies.
| Level | Damage | Shield |
|---|---|---|
| 1 | 80 | 60 |
| 2 | 100 | 60 |
| 3 | 120 | 80 |
| 4 | 150 | 100 |
| 5 | 200 | 120 |
Disruption by Level
Reduces enemy perk & Ultimate bars and doubles your score for the rest of the turn.
| Level | Perks | Ultimates |
|---|---|---|
| 1 | โ10 | โ20 |
| 2 | โ15 | โ30 |
| 3 | โ20 | โ40 |
| 4 | โ25 | โ50 |
| 5 | โ30 | โ60 |
Build Your Loadout
In Progression mode you equip one perk from each of four categories. Five variants per category means twenty perks to mix, match, and master. Teleport, Attack and Heal scale with upgrades; Utility perks are fixed.
Teleport
Reposition, escape, and strike from anywhere on the board.
Attack
Damage, range, and offensive board control.
Heal
King recovery, shields, and sustain.
Utility
Board manipulation and tempo tools. No damage โ so these stay fixed.
