// THE LONG GAME

Hero Progression

Win matches. Climb ranks. Upgrade your ship, unlock perks, and forge a loadout that fits the way you play. Every game gets you closer to something tangible.

// GAME MODES

Two Modes, Two Mindsets

Build your collection in the main mode. Test your skill on a level playing field in ranked. Each mode has its own progression loop.

// Main Mode

War of Whiskers

The growth and collection mode. Earn rewards, level up heroes, unlock perks, build your custom loadout, and upgrade the cores on your ship as you climb the trophy road.

  • Trophy road progression
  • Hero level upgrades
  • Perk unlocking & customization
  • Custom build editor
  • Currency & ship core upgrades
// Ranked Mode

Clash of Claws

The competitive ladder. Fixed class loadouts. Cosmetic-only differentiation. Pure skill against other players โ€” no grind advantage to be bought or earned.

  • Skill-based competitive ladder
  • Pre-balanced class loadouts
  • Cosmetic-only hero skins
  • Life system & seasonal rewards
  • Fair, balanced, no pay-to-win
Unlocks at Level 10
// TROPHY ROAD

Your Ship, Your Journey

Most games show progress as a flat bar. We show it as a ship. Win matches, gain trophies, and watch your vessel climb through five visible ranks of power.

Skiff

0โ€“500
?

Rank 02

500โ€“1500
?

Rank 03

1500โ€“3000
?

Rank 04

3000โ€“5000
?

Rank 05

5000+

Only the Skiff is revealed โ€” the rest stay classified until you earn them

// SHIP UPGRADES

Core Slots

Earn Core Points through wins and spend them on the systems that matter to you. More trophies per win? Smaller losses? Bigger rewards? Your call.

Slot 1

Attack Core

Boosts the trophies you gain per match win. The aggressive choice for players who want to climb fast.

+ Trophy Gain on Win
Slot 2

Defense Core

Reduces the trophies you lose on a defeat. Built for the cautious climber who wants insurance against bad runs.

โˆ’ Trophy Loss on Defeat
Slot 3

Storage Core

Increases the rewards (currency, perk shards, hero tokens) earned from every match. The value-per-game upgrade.

+ Match Reward Multiplier

More core slots are planned for future seasons

// CLASS SYSTEM

Four Classes to Master

Each hero fits one of four archetypes. Each class has its own fantasy, ranked passive, and an Ultimate that scales as you level it up.

Striker

Aggressive Hunter

Guardian

Defensive Tank

Assassin

Mobile Burst Killer

Tactician

Score Manipulator

// ULTIMATE SCALING

Power Grows With You

Hero levels are earned through play. Every level pushes Ultimates from "useful" to "match-deciding." Sample scaling:

Striker ยท Heavy Ordnance

Beam Damage by Level

Fire a devastating beam across one selected row. Damages every enemy King in that row.

LevelDamage
180
2100
3120
4150
5200
Assassin ยท Phase Shift

Charge Cost by Level

Teleport one of your Kings to any empty tile. Higher levels reduce how many matches it takes to charge.

LevelMatches Required
160
255
350
445
540
Guardian ยท Iron Slam

Damage & Shield by Level

Damages an adjacent enemy King and grants a one-turn shield to all your allies.

LevelDamageShield
18060
210060
312080
4150100
5200120
Tactician ยท Tactical Reset

Disruption by Level

Reduces enemy perk & Ultimate bars and doubles your score for the rest of the turn.

LevelPerksUltimates
1โˆ’10โˆ’20
2โˆ’15โˆ’30
3โˆ’20โˆ’40
4โˆ’25โˆ’50
5โˆ’30โˆ’60
// PERK LIBRARY

Build Your Loadout

In Progression mode you equip one perk from each of four categories. Five variants per category means twenty perks to mix, match, and master. Teleport, Attack and Heal scale with upgrades; Utility perks are fixed.

Teleport

Reposition, escape, and strike from anywhere on the board.

5 Variants ยท Upgradable

Attack

Damage, range, and offensive board control.

5 Variants ยท Upgradable

Heal

King recovery, shields, and sustain.

5 Variants ยท Upgradable

Utility

Board manipulation and tempo tools. No damage โ€” so these stay fixed.

5 Variants ยท Non-upgradable