War of Whiskers rebuilds Match-3 around tactical skill, and a climb worth making.
A New Kind of Battle
It looks like a match-three. It plays like a battle of wits.
Outscore your opponent across the match, or destroy all four of their Kings for an instant victory.
Your four coloured Kings aren't scenery. They move independently, ignore gravity, and score double when matched. Keep them alive.
Two actions a turn, thirty seconds to think. Defend, attack, charge your Ultimate, or starve your rival of resources.
Two Ways to Play
Bring the chaos, or master the meta — two modes, two completely different battles.
Build your own legend. Unlock heroes, mix any perks you like, and climb with your upgradable ship. Gloriously unbalanced mayhem.
Ranked and perfectly balanced. Four classes — Striker, Guardian, Assassin, Tactician — fixed perks, pure skill.
One mode rewards creativity, the other demands mastery. Jump between them whenever the mood takes you.
Your Ship, Your Climb
The climb isn't a boring progress bar — it's a journey through deep space.
Your vessel climbs through deep space toward the War of Whiskers Arena — the ultimate destination for the elite.
Boost Attack to earn more stars per win, Defence to lose fewer on defeat, or Storage to multiply your rewards.
The climb is long and few will make it. Rise through the ranks and claim your place among the legends.
The War for Dominion
The whiskers are twitching. The claws are out. Thousands have already chosen a side in the battle for the galaxy.
Inside the War
Join the Beta
Be among the first to play War of Whiskers. Drop your email and we'll call you to the front line when access opens.